Indie game studio
Every game has a plot. Some have more.
We make story-rich strategy games about ambition, intrigue and whoever is pulling the strings – and we build them in the open, one devlog at a time.

How we work
The studio decrees
Three rules every game of ours has to obey.
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Story first
Every system exists to create a story worth retelling – mechanics serve the plot, not the other way round.
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Schemes, not scripts
We build systems that let you plot, betray and recover, so no two playthroughs end the same.
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Made in the open
Devlogs, a public roadmap and changelogs: watch the game grow and help shape it.
